Μηχανικών Πληροφοριακών και Επικοινωνιακών Συστημάτων, Τμήμα Μηχανικών Πληροφοριακών και Επικοινωνιακών Συστημάτων, Πολυτεχνική Σχολή, Πανεπιστήμιο Αιγαίου,2012-2019
Artificial intelligence, Affective Gaming, System Adaptation
Εργαστηριακός Συνεργάτης στα πλαίσια του Προπτυχιακού Προγράμματος Σπουδών (ΠΠΣ) στα μαθήματα:
Προηγμένα Θέματα γλωσσών προγραμματισμού
Σχεδιασμός και ανάπτυξη εφαρμογών κινητού υπολογισμού
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Copyright Notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted or mass reproduced without the explicit permission of the copyright holder.
Copyright Notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted or mass reproduced without the explicit permission of the copyright holder.
Copyright Notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted or mass reproduced without the explicit permission of the copyright holder.