Ερευνητικό Προσωπικό

Μάνος Νικόλαος

Προσωπικά Στοιχεία
Μάνος Νικόλαος


manos [at] aegean [dot] gr

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Επιστημονικά Περιοδικά

N. Manos, N. Vasilopoulos, E. Kavallieratou, Kalypso: An inspection AUV for aquaculture, Probe Fishery Science & Acuaculture, Vol. 6(1), No. 2239, pp. 12, 2024, Universe Scientific Publishing, https://doi.org/10.18686/fsa2239
Περίληψη:
Kalypso is a 3D-printed underwater robotic system developed to enhance aquaculture management in the Mediterranean Sea, particularly for species such as sea bream, sea bass, carp, and catfish. It functions in two modes: autonomously as an Autonomous Underwater Vehicle (AUV) for routine inspections, and as a teleoperated Remotely Operated Vehicle (ROV) for more complex interventions. In AUV mode, Kalypso detects critical issues such as structural damage to nets, the presence of dead fish, and biofouling or plant growth on net surfaces. In ROV mode, it enables operators to address these challenges directly, including repairing nets, removing debris, and retrieving dead fish. By facilitating proactive maintenance, improving fish welfare, and optimizing resource allocation, Kalypso represents a significant advancement in aquaculture technology. Its innovative use of 3D printing and dual operational modes ensures a cost-effective, flexible, and sustainable solution tailored to the specific needs of Mediterranean fish farms.
M. Rousouliotis, M. Vasileiou, N. Manos, E. Kavallieratou, EL Greco Platform: A novel Python programming learning platform that uses a real robot, Computer Applications in Engineering Education, Vol. 32, No. 4, pp. e22742, 2024, Wiley, https://doi.org/10.1002/cae.22742, indexed in SCI-E, IF = 2.9
Περίληψη:
This paper introduces the El Greco Platform, a Python programming platform for distance learning that employs an educational robot. This website allows prospective learners to remotely control El Greco, a social humanoid robot designed to be cost-effective, simple to construct, and appropriate for use in education. El Greco is capable of performing multiple tasks, including combined movements. These Robot capabilities can be programmed using either Python code or the Blockly library, which adds an editor to an application that visualizes coding concepts as interlocking blocks. Programming a robot appears to be a significantly more effective and creative method for students to learn a programming language. This educational tool was designed primarily for use by students and allows anyone to learn Python while controlling a robot for free. El Greco Platform features gamification elements that increase the enjoyment and engagement of the learning experience while reinforcing the concepts taught. The survey results on students aged 13–18 revealed that the El Greco Platform captivated the study participants and positively affected their attitudes toward programming and robotics. In addition, it significantly impacted their comprehension of programming and motivated them to seek additional opportunities to expand their knowledge of robotics and programming.
M. Rousouliotis, M. Vasileiou, N. Manos, E. Kavallieratou, Employing an underwater vehicle in education as a learning tool for Python programming, Computer Applications in Engineering Education, Vol. 32, No. 1, pp. e22693, 2024, Wiley, https://doi.org/10.1002/cae.22693, indexed in SCI-E, IF = 2.9
Περίληψη:
Getting students motivated and interested in their education can be challenging in any classroom setting, even more so in an online learning environment. In this spectrum, educational robotics (ER) has demonstrated numerous advantages in the educational environment, not only by facilitating teaching, but also enabling the cultivation of manyfold skills, including creativity, problem-solving, and teamwork. Meanwhile, many methods have been developed with the aid of technology to improve the teaching process and boost students' ability to learn. Blended learning is one approach that integrates conventional classroom methods with digital resources in an effort to foster students' creativity. But how can blended learning be combined with robotics? The objective of this paper is to evaluate the impact of employing an underwater vehicle, called educational underwater vehicle (EDUV), in conjunction with a dedicated programming learning platform within the context of a programming course that is offered at the high school level. In this work, this platform is utilized by students in secondary education, and a survey was conducted prior and after using the underwater vehicle's platform based on two questionnaires. The survey included 112 Greek participants, 64 males and 48 females in the age range of 14–18 years old. The experimental results show an increase in their motivation and creativity. In other words, they are more engaged in the classroom and the lesson becomes more enjoyable. More specifically, the survey revealed that most participants are familiar with computers but have limited knowledge of robotics and programming. After training on the EDUV platform, participants showed a significant increase in correct responses for Python and Blockly environments, with an average of 50.7% in four programming-related questions. The platform also reduced “do not know” replies, which means that the student's self-esteem increased. The paired sample T-test showed that the EDUV platform positively influenced participants' perceptions of robotics and motivated them to further their education. In this paper, the related work is discussed, and the architecture of the vehicle is analyzed, along with the integration with the online platform. In addition, the methodology performed is explained and divided into steps. Finally, the experimental results are discussed. Instructions, 3D models, and code can be found in the github repository https://github.com/MariosVasileiou/EDUV.
M. Vasileiou, N. Manos, N. Vasilopoulos, A. Douma, E. Kavallieratou, Kalypso Autonomous Underwater Vehicle: A 3D-Printed Underwater Vehicle for Inspection at Fisheries, Journal of Mechanisms and Robotics, Vol. 16, No. 4, pp. 041003, 2024, ASME, https://doi.org/10.1115/1.4062355, indexed in SCI-E, IF = 2.6
Περίληψη:
In fish farms a major issue is the net cage wear, resulting in fish escapes and negative impact of fish quality, due to holes and biofouling of the nets. To minimize fish losses, fisheries utilize divers to inspect net cages on a weekly basis. Aquaculture companies are looking for ways to maximize profit and reduce maintenance costs is one of them. Kefalonia Fisheries spend 250 thousand euros yearly on diver expenses for net cages maintenance. This work is about the design, fabrication, and control of an inexpensive autonomous underwater vehicle intended for inspection in net cages at Kefalonia Fisheries S.A. in Greece. Its main body is 3D-printed, and its eight-thruster configuration grants it six degrees of freedom. The main objective of the vehicle is to limit maintenance costs by increasing inspection frequency. The design, fabrication as well as the electronics and software architecture of the vehicle are presented. In addition, the forces affecting Kalypso, mobility realization, navigation, and modeling are quoted along with a flow simulation and the experimental results. The proposed design is adaptable and durable while remaining cost effective, and it can be used for both manual and automatic operations.

M. Vasileiou, N. Manos, E. Kavallieratou, MURA: a Multipurpose Underwater Robotic Arm mounted on Kalypso UUV in aquaculture, Marine Systems & Ocean Technology, Vol. 18, pp. 111-123, 2023, Springer Nature, https://doi.org/10.1007/s40868-023-00129...
Περίληψη:
Underwater vehicles utilized in net cages at aquaculture facilities are commonly utilized for the purpose of examining the deterioration of nets and the accumulation of biofouling. The implementation of a robotic system for repairing damages has the potential to decrease the expenses associated with employing divers while reducing the risk of their injury. This study details the development, fabrication, and simulation of a cost-effective subaquatic manipulator, denoted as MURA, which can be seamlessly incorporated into submersible vehicles. The Kalypso unmanned underwater vehicle (UUV) is utilized in this study. MURA exhibits a high degree of modularity, enabling seamless alteration of the end-effector tool. Additionally, its low-cost nature renders it a viable option for integration with any underwater vehicle. Three end-effectors were subjected to testing, one designed for the purpose of disposing fish morts, another intended for removing litters from net cages in fisheries, and a third for repairing net tears. This study outlines the MURA design, including the arm’s fabrication and constituent components. In addition, the modeling of the manipulator is presented accompanied by a water flow simulation of the three manipulators. Ultimately, the experimental findings are analyzed and evaluated. These include the field experiments performed at Kefalonia fisheries, along with the duration to complete each task. For instance, the capture of fish morts typically necessitates approximately 30 s, encompassing the entire process from initial targeting to actual capture. In a similar vein, the procedure of mending tears in a net necessitates an approximate duration of 70 s on average, encompassing the stages of initial identification and subsequent detachment. The suggested design exhibits adaptability and durability while upholding affordability when utilized in aquaculture.
Επικοινωνία
  • Πρόεδρος: Σκούτας Δημήτριος
  • Προϊσταμένη Γραμματείας: Καραγιάννη Καλλιόπη
  • Γραμματεία Προπτυχιακού: Σχοινάς Αλέξανδρος
  • Γραμματεία Μεταπτυχιακού: Ευγενικού Αργυρώ
  • Email: dicsd [at] aegean [dot] gr
  • Τηλέφωνο: 2273082000
  • Διεύθυνση: Κτήριο Λυμπέρη, Παλαμά 2 & Γοργύρας, Τ.Κ. 83200
  • Ιστοσελίδα: www.icsd.aegean.gr
  • Ωράριο: Δευτέρα - Παρασκευή: 8:00 - 16:00
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