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Danousis Michael

Education

  • BSc/MEng in Information and Communication Systems Engineering, Department of Information and Communication Systems Engineering, Polytechnic School, University of the Aegean, 2012-2019
  • MSc in Internet of Things: Intelligent Environments in Next Generation Networks, Department of Information and Communication Systems Engineering, Polytechnic School, University of the Aegean, 2020-2023

Research Interests

Artificial intelligence, Affective Gaming, System Adaptation

Teaching Activities

Laboratory Associate in the framework of the Undergraduate Study Program (BPS) in the courses:

Advanced Programming Language Topics

Distributed systems

Design and development of mobile computing applications

Algorithms and complexity

Journals


Copyright Notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted or mass reproduced without the explicit permission of the copyright holder.


[1]
M. Danousis, C. Goumopoulos, A Machine Learning based Motor and Cognitive Assessment Tool Using in-Game Data from the GAME2AWE Platform, Informatics, Vol. 10, No. 3, 2023, MDPI, (to_appear), https://doi.org/10.3390/informatics10030..., IF = 3.100

Conferences


Copyright Notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted or mass reproduced without the explicit permission of the copyright holder.


[1]
M. Danousis, C. Goumopoulos, Improving Elderly Exergame Experiences through AI Components Assessing Cognitive Status, 8th IEEE International Forum on Research and Technologies for Society and Industry Innovation (RTSI), (ed), (eds), (to_appear), Sep, 2024, Milan, Italy , IEEE,
[2]
M. Danousis, C. Goumopoulos, A. Fakis, Exergames in the GAME2AWE Platform with Dynamic Difficulty Adjustment, 21st IFIP International Conference on Entertainment Computing, (ed), (eds), (to_appear), pp. 214-223, Nov, 2022, Bremen, Germany, Springer, https://doi.org/10.1007/978-3-031-20212-...

Books


Copyright Notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted or mass reproduced without the explicit permission of the copyright holder.


Chapters in Books


Copyright Notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted or mass reproduced without the explicit permission of the copyright holder.


Conferences Proceedings Editor


Copyright Notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted or mass reproduced without the explicit permission of the copyright holder.